2013年4月10日星期三

Mozilla And Samsung Collaborate On Servo, Mozilla's Next-Gen Browser Engine

At first glance, this looks like an odd partnership: Mozilla just announced that it has recently begun collaborating with Samsung on Servo, its next generation browser engine. Mozilla Research started working on Servo as a research project in 2012. The new browser engine, which is still far away from being available in any commercial project, is written in Rust, a relatively new programming language that is also being developed by Mozilla Research. Together, Mozilla and Samsung are bringing both Rust and Servo to Android and the ARM architecture.

Samsung, a company spokesperson said, is interested in this project because the company is “investigating various new technologies to innovate legacy products. This collaboration will bring an opportunity to open a new era of future web experience.”

Browser Engines In The Age Of Multicore Computing

As Mozilla’s CTO Brendan Eich told me yesterday, he believes that the future of computing will inevitably involve parallel computing (and he’s obviously not the only one). Mozilla’s research group started looking at this from the perspective of the web and it’s clear that today’s browser don’t make use of even the basic multicore processors that most users now have in their computers, phones and tablets. Indeed, as Eich noted, today’s web standards themselves make it hard to move away from the sequential processing today’s browsers use to render pages to effectively rendering webpages on multiple cores. The exceptions right now are WebGL, which uses the graphics processor, and HTML5 Web Workers, which bring a multi-threading approach to JavaScript.

As Eich stressed, however, just parallelizing one part of the browser and rendering pipeline isn’t good enough. Only a web engine “that’s parallelized deeply from end-to-end,” he told me, will be able to fully take advantage of tomorrow’s processors with 16, 32 or even more cores.

Samsung, of course, is also working on bringing ever more powerful multicore processors to its mobile phones, so a partnership with Mozilla to make better use of these cores seems like a good fit. This collaboration, however, will also surely raise some questions about Samsung’s relationship with Google, given Chrome’s strong position as the leading mobile browser on Android today.

Rust And Servo

That’s where Rust comes in (and Mozilla is launching version 0.6 of the compiler and associated tools today). Rust, which shares similarities with C++, Lisp, Erlang and a number of other languages. The focus of Rust is on safety (especially when it comes to memory management errors, something that’s often an issue with C++) and concurrency. Rust, Mozilla says, “is an attempt to create a modern language that can replace C++ for many uses while being less prone to the types of errors that lead to crashes and security vulnerabilities.” Later this year, once all the core libraries are in place, Mozilla plans to launch Rust 1.0. Currently about five or six people are working on the project at Mozilla and another ten to twenty at Samsung.

The Future Of Gecko

With Gecko, Mozilla already has a pretty capable engine for its browser and Firefox OS, but the plan isn’t to completely replace Gecko with Servo at this point. Instead, it seems more likely that Mozilla will use Servo as a “new thing for new hardware,” Eich told me. Given the popularity of Firefox, Mozilla can’t just push Gecko forward without breaking a lot of things, but with Firefox OS, for example, the organization was able to shed some of these constraints and introduce new features to its engine. Servo, Eich believes, will teach Mozilla a lot that it can also use in Gecko.


Crunchbase

    MOZILLA SAMSUNG ELECTRONICS BRENDAN EICH Company:MozillaWebsite:mozilla.orgLaunch Date:February 1, 1998Funding:$2.3M

    Born from Netscape’s 1998 open sourcing of the code base behind its Netscape Communicator internet suite, Mozilla Firefox currently holds approximately 22.48% of the world market for internet browsers as of April 2009. Version 1.0 was released on November 9, 2004 after a series of name changes, and within a year close to 100 million downloads of the browser technology had occurred.The following two years saw upgrades to version 1.5 in November 2005 and 2.0 in October 2006....

    → Learn more Company:Samsung ElectronicsWebsite:samsung.comLaunch Date:1969

    Samsung is one of the largest super-multinational companies in the world. It’s possibly best known for it’s subsidiary, Samsung Electronics, the largest electronics company in the world.

    → Learn more Person:Brendan EichCompanies:Mozilla, Cloud9 IDE, Box, MEF North America, Ajax, Everything.me, Palantir Technologies

    Brendan Eich is CTO of Mozilla and widely recognized for his enduring contributions to the Internet revolution. In 1995, Eich invented JavaScript (ECMAScript), the Internet’s most widely used programming language. He also co-founded the mozilla.org project in 1998, serving as chief architect. Eich helped launch the award winning Firefox Web browser in November 2004 and Thunderbird e-mail client in December 2004. Today, Eich’s central focus is guiding the future technical work to keep Mozilla vital and competitive. In the...

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2013年4月9日星期二

Twitter #8217;s Vine App Now Supports Embeds, Expanded Sharing To Facebook amp; Twitter

Twitter’s Vine app received a small, but notable, update today which allows the videos you create to be embedded across the web. The embedded posts are available in two styles (simple and postcard), and can be created directly within the mobile app itself or from a post’s page on Vine.co.

In order to access the new functionality, users will have to update their iOS application from the iTunes App Store. An Android version of Vine, unfortunately, is still not available. Once installed, you just tap the more button (the one with the dots “…”) at the bottom right of your Vine post, and choose the “Share Post” button from the menu that appears. Then choose the “Embed” option to grab the code, which is available from a link you can copy or email.

As for the embedding options, the “Simple” view shows just the Vine video itself, while the “Postcard” view is branded, and includes your name and date of the post at the top, as well as your post description below. The embeds are available in 320px, 480px, and 600px sizes.

The updated app also introduces expanded Facebook and Twitter sharing options. You’ll find options to post to these services from this “Share” screen both here on your own Vine posts, as well as on posts from others, provided they’ve first shared their post outside of Vine.

“When we launched Vine, we described posts as ‘little windows into the people, settings, ideas and objects that make up your life,’” writes Vine GM Dom Hofmann on the company blog. “With today’s update, you can display them almost anywhere,” he says.

Vine’s app already has interest from major brands, which Twitter casually highlighted today in the blog post announcing the features by pointing to Vines from MLB, CBS, and USA Today. This follows on news of Vine’s big win earlier this week, when the first Wolverine movie footage was released via a Vine “Tweaser” instead of a movie trailer. The company has also attracted attention from brands like GE, Urban Outfitters, Lucky Mag, Neiman Marcus, Walgreen, and several others, according to recent reports.

The updated app is here in App Store now.

2013年4月8日星期一

Firefox 18 Launches With New IonMonkey JavaScript Engine, WebRTC And Retina Support

Right on schedule, Mozilla released the latest stable version of its Firefox browser for Windows, Mac, Linux, and Android. Firefox 18 is the first stable version to feature Mozilla’s new IonMonkey JavaScript compiler. Given the right benchmark, IonMonkey outperforms Mozilla’s old compiler by more than 25 percent, and most Web apps, and especially browser-based games, should be significantly faster on Firefox 18.

To show off this new-found power, Mozilla is highlighting BananaBread today, a 3D web game developed by the Mozilla Developer Network that’s powered exclusively by the trinity of HTML5, WebGL, and JavaScript (the game itself, by the way, isn’t actually new but was release last August).

As expected, Firefox 18 also brings support for high-resolution Retina displays to the stable channel. The browser now also uses a new algorithm for scaling images, which should result in better image quality on quite a few sites that depend on in-browser scaling.

Also new in Firefox 18 is preliminary support for the new in-browser WebRTC communications framework for real-time video and audio chats.

One feature that didn’t make it into this release, by the way, is Mozilla’s new built-in PDF reader. While the organization has been working on this for a while, it will only make it into the beta release that’s expected to arrive on Thursday.

New In Firefox For Android: IonMonkey, Phishing Protection And Google New Search Widget Integration

As usual, Firefox for Android is also getting an update today. Just like the desktop version, Firefox for Android now uses IonMonkey. The mobile browser now features opt-in search suggestions in the Awesome Bar. These, Mozilla writes, “are conducted over a secure connection to protect your user data.”

The mobile browser now also includes new anti-phising and anti-malware features that warn users when they encounter a malicious website.

Another interesting new feature of Firefox for Android is its integration with the Google Now search widget.


Crunchbase

    FIREFOX MOZILLA Product:FirefoxWebsite:mozilla.comCompanyMozilla

    Firefox is a Web browser created Mozilla Corporation. Since its release in 2002 (as Phoenix 0.1, later named as Firebird then Firefox as of 0.8 to present), the browser has become one of the most popular Web browsers in the market, trailing only Microsoft’s Internet Explorer as of July 2009.

    → Learn more Company:MozillaWebsite:mozilla.orgLaunch Date:February 1, 1998Funding:$2.3M

    Born from Netscape’s 1998 open sourcing of the code base behind its Netscape Communicator internet suite, Mozilla Firefox currently holds approximately 22.48% of the world market for internet browsers as of April 2009. Version 1.0 was released on November 9, 2004 after a series of name changes, and within a year close to 100 million downloads of the browser technology had occurred.The following two years saw upgrades to version 1.5 in November 2005 and 2.0 in October 2006....

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Facebook Home The Winners And Losers

If Facebook Home flies — and that’s a pretty big if — Zuckerberg’s freshly announced landgrab for Android owners’ eyeballs, is going to create a lot of losers. The big winner of course will be Facebook itself, as users who chose to install this alternative Facebook reality on their phone are inevitably going to be spending even more time within its walled garden (and they already spent a lot of time in Zucksville), feeding it even more data to power its ad business.

Facebook Home tucks other apps out of sight (and thus out of mind) in a little drawer where they can easily be forgotten, and replaces homescreen and lockscreen widgets with Facebook and Instagram photos and updates. Even if they’re still technically available, all other social distractions are banished from this kingdom, with the exception of SMS — but even that is dressed up to look like a Facebook service as it is assimilated into the Chat Heads messaging game.

It can’t be long before those regular monthly updates Zuckerberg said would be coming to Home pile in even more Facebook sanctioned functionality — which, cuckoo like, will push out even more native and third party app offerings. A Home camera with built-in Instagram filters, a Home dialler with Facebook Messenger-powered VoIP, ‘Chat Envelopes’ popping up Facebook email notifications, Home Poke to send a self-destructing Cover Feed photo to selected buddies, maybe even ZuckFace stickers… It’s not hard to imagine the sort of additional functionality that will be brought in to flesh out — or rather, fully furnish — Home in the coming months, to ensure residents never feel the need to go out and patronise other establishments. At best, rival apps will get a cursory glance, seen through Home’s window.

The companies Facebook is seeking to move against here are, first and foremost, the free messaging apps such as Line which have been creeping into its social networking back yard. Line doesn’t just offer free SMS and VoIP; inside its mobile app is a whole world of other Line-branded apps and services, from stickers to games to chat forums to a social networking style profile page where friends can read your updates. This form of social entertainment messaging, powered by the lure of free messaging on the mobile phone and fun stuff like stickers, is a threat to Facebook’s dominance of mobile user’s time and Home is Zuckerberg’s savy answer to that challenge.

By creating a new layer atop the phone, Home pushes all other apps and services — but especially messaging apps and services – to the margins and puts itself in the very centre where mobile users can’t avoid it. Since Home bakes in free texting (and doubtless in time will add VoIP calling) the pull of other messaging services will diminish. As Home users’ friends’ faces pop up on their phone as Chat Heads Facebook piles on the peer pressure to use its messaging services, not someone else’s. That much is plain. But, ultimately, it’s not just messaging rivals that could lose out. If Home grabs a serious chunk of eyeballs — and Facebook keeps piling in new functionality — it’s going to be harder for other Android developers to be heard because their apps and services are going to take more effort to discover. They will now be second class citizens on Facebook Home phones. Home could therefore be bad news for mobile startups generally.

It’s possible Home will spark a new construction boom if other tech companies, large and small, try to create their own homes for their fan-bases (Twitter springs to mind). The issue with that is it’s a big resources challenge to build something that’s slick and stable enough to be the first point of contact on a device people use hundreds of times a day, and tempt them away from existing well-loved ‘homes’, like Samsung’s Galaxy universe of services. Or from a Google Now Home — if Google gets into the after sales launcher business itself. So small players are (again) at a disadvantage. Achieving any kind of serious reach is also going to be tough for all but the biggest, most sticky brands — so it may be more like a construction bust than a boom. As my colleague Sarah notes, launchers have been a minority hobby for the tech savvy, not a mass market pastime up to now.

Facebook has a huge advantage here in that it’s using its own huge mobile user base (it has some 680 million active mobile users) to virally push Home out. These mobile Facebookers will get a message suggesting they download Home and guiding them through the process. That’s very different to folk having to go seek out a launcher on an app store and download it. So while a tech giant like Rovio, say, could generate similar push for an ‘Angry Birds Home’ just by telling its existing app users about it, a new startup with a cool new service is going to have trouble being heard. Even more so in a Facebook Home-saturated Android landscape.

On the platform side, Android is the obvious winner — in the sense that it’s getting access to Home, while other platforms are not (yet). Whether Google is a winner or a loser is up for debate. Google Play and Search still live inside Home so even if Mountain View is uncomfortable with the extent of customisation that Facebook Home represents (and it’s not saying that — in fact it’s sort of trying to say the opposite) it’s a little too early for major warning klaxons to go off. If Zuck’s Home ends up extending the reach of Android then Google is still winning, even if Facebook wins too. Arguably Home could even inject new life into Android — powering a new phase of growth through a fresh wave of innovation to keep the platform surfing along ahead of the competition. Which is what Google’s statement is basically saying: Android’s flexibility is the key to its longevity. The platform can take on many guises, yet still keep the money flowing into Mountain View.

When it comes to iOS, Apple is highly unlikely to sanction such a full Facebook takeover so iPhone and iPad owners won’t be able to own Home. Not in the short term anyway. And that could cause some users to defect to Android, so Home could be bad news for Apple. That said, Home seems likely to appeal most to a younger demographic of Facebook obsessives who may be more likely to be Android users anyway for device price reasons. Ultimately, if Home is a huge success, Apple will have to come up with its own response (if it wants to really annoy Zuck, it could create Twitter’s Home on iOS). Apple has already integrated Facebook (and Twitter) into iOS — so it could deepen that integration to meet or neutralise Zuck’s challenge while still retaining the key levers of control over its platform. But these are all big ifs. For now Home feels fairly neutral for iOS.

The biggest platform loser created by Home is definitely Microsoft with its Windows Phone mobile OS. Facebook Home replicates and extends some of the functionality Microsoft baked into its mobile OS in an effort to create clear blue water between its would-be third ecosystem and the two dominant players: Android and iOS. If it’s a social phone you’re after, Home is now the obvious choice, not Windows Phone. A couple of Facebook-powered Live Tiles showing a few tiny photos coupled with apps that have social sharing options baked in are now competing with full screen photos/Facebook updates plus a social messaging layer piping your Facebook friends’ missives directly onto your phone so you don’t even have to dive into separate apps to chat.

Home makes Windows Phone even more redundant than it already is (and in smartphone marketshare terms it’s a very small player indeed). Before Facebook’s Home announcement Microsoft’s mobile OS was the de facto ‘Facebook phone’, the nearest thing you could get — yet it still hadn’t been able to break the Android iOS smartphone duopoly. What chance does it have now that there is a bona fide Facebook Phone that transforms many Android phones into Facebook feed delivery machines? Microsoft’s decision not to allow skins atop Windows Phone makes its platform the inflexible loser to Android’s winning ‘chameleon Houdini’.

On the phone hardware side, Home looks like good news for HTC (and — on the flip side — bad news for Android refusenik Nokia). The first phone with Home pre-loaded and fully baked in ‘out of the box’ is the HTC First. It’s not going to be the only Home phone, of course, but HTC getting in from the start is a win for it since it needs to make itself stand out. HTC is in a tough spot right now as it struggles to make itself heard in a Android smartphone space so dominated by Samsung’s Galaxy line of devices. Home gives it the something new to fight its big rival and rise above the Android crowd — albeit not for long, since the skin will be available for download to existing Android devices, including Samsung devices. The margin of differentiation Home offers any hardware maker is not huge.

There will apparently be some deeper integration for system notifications on Home-out-of-the-box-phones vs phones with the Home skin downloaded after purchase but again that doesn’t sound like a massive margin for difference. Still, HTC is in there from the get-go so may be able to build some momentum before Samsung makes the inevitable Galaxy Home phone — and sells even more Android-based smartphones.

Finally mobile users. Are they winners or losers? Right now, the Android user gets to feel like a winner since they get something new to choose from to put on their phone — and who doesn’t like novelty? The problem comes down the line, if Home ends up saturating the market and pushing out choice and innovation. We’re a long long way from that happening — and, even with Facebook’s huge user base, it’s still only a remote possibility. But it is a possibility. The Facebookification of the mobile web is a threat to openness, to choice, to privacy — but only if you care about those things. Many people just care about chatting to their friends and want the path of least resistance to do that. So in the long run, Home could mean mobile users lose out — even if they don’t know or care about what they’re missing.

But again, it’s a distant possibility. So long as Home remains opt in and enough people choose to eschew it there will still be choice in the mobile space — and that’s only a good thing.


Crunchbase

    FACEBOOK Company:FacebookWebsite:facebook.comLaunch Date:February 1, 2004IPO:NASDAQ:FB

    Facebook is the world’s largest social network, with over 1 billion monthly active users.Facebook was founded by Mark Zuckerberg in February 2004, initially as an exclusive network for Harvard students. It was a huge hit: in 2 weeks, half of the schools in the Boston area began demanding a Facebook network. Zuckerberg immediately recruited his friends Dustin Moskovitz, Chris Hughes, and Eduardo Saverin to help build Facebook, and within four months, Facebook added 30 more college networks. The original...

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2013年4月3日星期三

Fujifilm FinePix XP200 Robuste Kamera fr den Outdoor-Einsatz - AUDIO VIDEO FOTO BILD

Fujifilm FinePix XP200: Fr 249 Euro in den Farben Rot, Blau, Schwarz und Gelb erhltlich.

Robuste Outdoor-Kamera
Der Hersteller preist die FinePix XP200 als perfekte Outdoor-Kamera an, die auch in rauen Situationen wie etwa im Schnee, im Wasser oder am Strand ihre Arbeit zuverlssig verrichten soll. Dafr ist sie zwei Stunden lang bis zu 15 Meter wasserdicht, soll Strze aus zwei Metern unbeschadet berstehen, auch bei minus zehn Grad Celsius noch funktionieren und extrem bestndig gegen Staub und Sand sein.

Fnffach-Zoom und Full-HD
Die Kamera verfgt ber einen CMOS-Sensor mit einer maximalen Auflsung von 16 Megapixeln und einen fnffachen optischen Zoom. Das entspricht einer Kleinbildbrennweite von 28 bis 140 Millimeter. Mit dem Digitalzoom lsst sich der Bereich der XP200 im Telebereich verdoppeln (10-fach-Zoom). Videos zeichnet die Digicam mit Full-HD-Auflsung (1.080i) und bis zu 60 Bildern pro Sekunde auf. Eine Zeitlupenfunktion erhht die Rate auf 240 Bilder pro Sekunde, setzt dafr aber die Auflsung auf 320x240 Pixel herab.

Bilder drahtlos bertragen
ber den drei Zoll groen Bildschirm whlt der Benutzer verschiedene Filtereffekte aus, die die Aufnahmen kreativ verfremden. Das LC-Display ist mit einer Antireflex-Beschichtung berzogen, sodass es auch bei Sonneneinstrahlung gut ablesbar sein soll. Ein WLAN-Modul komplettiert die Ausstattung der Kamera. Damit lassen sich Fotos und Videos drahtlos an Smartphones, Tablets und Computer bertragen. Laut Hersteller ist dafr allerdings vorher die Installation der Fujifilm-Software notwendig.

In vier Farben
FinePix XP200 soll ab Ende April in Rot, Blau, Schwarz und Gelb erhltlich sein. Der Preis: 249 Euro.

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